Oculus Rift vs HTC Vive: Which Is Better?

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It’s the battle of the hottest virtual reality headsets and here’s some brief details you’ve got to know like the back of your hand if you’d like to get either one of these. The Oculus Rift and HTC Vive won’t be arriving in another few months’ time, but getting to know them before that would prove useful when you fork out that pay check.

They both are equipped with an OLED display with a 2160 x 1200 resolution, which translates to 1080 x 1200 per eye, at a 90 Hz refresh rate, sharing the same 110-degree field of view. It’s also worth noting that we would be expecting for a built-in mic in both these gears too, while the one thing that differs them from one another is the tracking area. The Oculus Rift measures at 5 x 11 feet whereas the HTC Vive at 15 x 15.

As for the system requirements, they are both pretty similar in this aspect, whereby they both need at least an Nvidia GeForce GTX 970 or an AMD Radeon R9 290 and an Intel i5-4590 processor. But it’s good to know that the HTC Vive also supports AMD FX 8350 or greater. And while the Rift requires at least 8GB to get it up and running, HTC Vive requires much less; 4 GB of RAM is all the latter needs.

Seems like what we’ve been saying so far is making the HTC Vive more favourable than the Oculus Rift, which proves to be spot on too actually. Did you think that the HTC Vive would fare better when being stacked up against its rival?

Always looking for something new to learn, Mario looks at the internet as one big startup. With him at the helm, continues to head in the right direction of providing high quality and unbiased information on the latest new car models and electronics.

1 Comment

  1. Tom

    February 26, 2016 at 8:30 am

    Another couple of very important things to note;
    -While the Rift supports up to 5×11 ft tracking out of the box, that ONLY includes the helmet. They only ship with a regular xbox one controller, so there is no way to pick up items using your hands, or tracking where your hands are. They will start selling a kit with 2 touch controllers and an additional camera required to better track the controllers, later this year. Note that even then, they have not in demos so far shown the ability to put the trackers in opposite corners and get usable tracking when turning around 360 degrees. The Vive does this out of the box.

    The other big difference is that the Vive has a built in camera that the user can activate to see what is actually in front of them (or if you walk too close to a wall, it can also activate).