As with most RPG, players will be tasked to complete a series of the main quest as well as some side quest on the way. To make the game for immersive, the developer will create a story that is quite crucial and time sensitive but within reality, players could actually take their own sweet time with the game despite the situation they are in.
Some fans are saying that developers should make games that are as time sensitive as the story itself. Like in Witcher 3 when Ciri was in great danger, it did not make sense that Geralt would be running around helping others and killing monsters instead of focusing on Ciri.
The same can be said for Fallout 4. While we understand that that was to give the players a better understanding of the world as well as some extra gameplay time without actually having to drag out the story to an unreasonable length. Some players are saying that they feel less immersive because of it.
So what do the fans want? They want CDPR and Bethesda to create a game like Skyrim where the story is revealed bit by bit as you progress through the map and that should make all the side quest more believable.
The thing is, we do enjoy the freedom to explore the world in games like the Witcher 3 and while it does not make sense story wise, it does give us a sense that we are in control and the freedom is ours.
What do you think?